Is your design interesting? Try to use humor in design. A little humor in interaction design can make the design more humane and lead users to have a positive psychological effect. When people are in a good mood, they are more creative in problem-solving and can effectively rationalize their thinking. But you need to take into account the problem: you executive email list don't know what kind of user group you are facing, your humor may be taken seriously by users and may offend users, so it also forces you to understand your users. Case: The interaction executive email list design of the email preview effect of a foreign website: When people preview the email, there will be a monkey with open arms. If the email preview window was too wide, the monkey's arm would suddenly snap and spew blood.
We may find it scary, but this design seems to cater to British tastes. So keep this in mind: The right use of humor is not about the industry, but the context in executive email list which it is used. But if you use humorous interaction design, users don't notice it, and it's not a bad thing. Because users are more likely to discover a humorous design detail on their own than someone else tells it. 2. Are your designs surprising? When it comes to surprises, you may think of a lot of executive email list surprise design details. Here the author combines surprises with rewards. 1. Predictable variable rewards
When you're ready to give up, win back a little bit. No matter how little you win back, it also implies that you still have a chance - just keep playing. The rewards may seem random, but they are actually calculated and allow you to keep throwing coins into the machine. If executive email list there are too many rewards, you will be eager to win, and you will easily quit after a few failures; if there are too few rewards, you will give up. This technique is often used by dog ​​trainers to train dogs, or by parents to raise children. If you are rewarded every time you perform the behavior executive email list, you will become anticipating it; if the reward is completely random, you will become addicted to it. For the "slot machine" reward, you can know the end result is either lose or win, but you don't know whether you will lose or win the next time, so call it a predictable variable reward. 2.